хп шарики гаррис мод
Подпишитесь, чтобы загрузить
Hit Numbers
Adds damage indicators whenever you hurt something.
This is a serverside (or singleplayer) addon. The server must have this addon installed in order to work in multiplayer.
Are the Hit Numbers too obnoxious or in the way?
Try some of these tips to fine-tune them:
ATTN: Server Admins and/or Developers:
I have uploaded the code to GitHub. You may freely modify for your own needs and addons.
However, this does NOT mean you can republish this (original) addon.
Please credit the original author of this addon by linking back to this page. Thank you.
Here are some considerations and things you can do to try to fix it:
— Check the console for errors related to Hit Numbers. Post the error in the comments along with what you were doing to cause the error.
— If you’re in singleplayer or the server owner, make sure the console command sv_hitnums_enable is set to 1.
— Disable all other addons except for Hit Numbers. If it’s working as intended, another addon or addons (probably poorly written) is causing a conflict. You can then start re-enabling chunks of addons at a time, until it stops working again and you can pinpoint the offending addon.
— «It’s only working with some guns!» Hit Numbers only listens for damage using standard Source engine methods (via GM:EntityTakeDamage). Some addons do not report damage in this way and sometimes implement their own method of applying damage to a character or entity. This means that Hit Numbers does not have a proper way of showing that damage!
— Please explain in detail what is happening in the comments. Be descriptive. Only saying «It’s not working.» is too vague and unhelpful, and I will likely not reply.
Хп шарики гаррис мод
Это руководство поможет узнать некоторые консольные команды.
This guide will help you learn some console commands.
Лимиты
sbox_maxprops 200 // Лимит на пропы
sbox_maxnpcs 200 // Лимит на нпс
sbox_maxragdolls 200 // Лимит на рагдолы
sbox_maxthrusters 200 // Лимит на трастеры (Ускорители)
sbox_maxbuttons 200 // Лимит на кнопки
sbox_maxdynamite 200 // Лимит на динамитов
sbox_maxeffects 200 // Лимит на эффекты
sbox_maxemitters 200 // Лимит на эмиттеры
sbox_maxhoverballs 200 // Лимит на ховерболы
sbox_maxballoons 200 // Лимит на шары
sbox_maxlamps 200 // Лимит на лампы
sbox_maxlights 200 // Лимит на свет
sbox_maxvehicles 200 // Лимит на машины/стулья
sbox_maxwheels 200 // Лимит на колёса
Если у вас скачен инструмент Turrent
sbox_maxturrets 200 // Лимит на Turrent
Если у вас скачен инструмент KeyPad
sbox_maxkeypads 200 // Лимит на Кейпады
Если у вас скачен инструмент Door
sbox_maxdoors 200 // Лимит на двери
Читы на заряды
Пишим в консоле sv_cheats 1
give item_box_mrounds
box_buckshot (патроны на дробовик), box_mrounds (на автомат), box_sniper_rounds (на снайперку), box_srounds (на пехаль), healthkit (большая аптечка), healthvial (маленькая аптечка), battery (батареи для костюма), suit (костюм), ml_grenade (заряды на ракетницу), ar2_grenade (лимонки для импульсного автомата)
bind u «give item_box_mrounds»
Команда для создания NPC
Пишим в консоле sv_cheats 1
npc_create npc_Название // Вместо ‘Название’ писать вот что :
Повстанцы
alyx, barney, eli, mossman, dog, gman, citizen, kleiner, vortigaunt
Комбайны
metropolice, combine_s, breen, stalker, combinedropship, combinegunship, helicopter, manhack
Монстры
zombie, zombie_torso, fastzombie, poisonzombie, zombine (EP1), antlion, antlionguard, ministrider (EP1), headcrab, headcrab_fast, headcrab_poison, barnacle
Нейтралы
monk, pigeon, seagull, crow
13 Команд для нестандартных анимаций персонажа
act cheer
act laugh
act muscle
act zombie
act robot
act dance
act agree
act becon
act disagree
act salute
act wave
act forward
act halt
act pers
Чтобы каждый раз не писать команду можете забиндить на ненужные клавиши/цифры.
Пример:
bind o «act salute»
Если вам понравилось моё руководство то оцените его =)
Limits
sbox_maxprops 200 // Limit for props
sbox_maxnpcs 200 // Limit for NPC
sbox_maxragdolls 200 // Limit on ragdoly
sbox_maxthrusters 200 // Limit on thrusters (accelerators)
sbox_maxbuttons 200 // Limit the buttons
sbox_maxdynamite 200 // Limit on dynamites
sbox_maxeffects 200 // The limit on the effects of
sbox_maxemitters 200 // Limit on emitters
sbox_maxhoverballs 200 // Limit on hoverboly
sbox_maxballoons 200 // Limit on balls
sbox_maxlamps 200 // Limit on lamps
sbox_maxlights 200 // Limit the light
sbox_maxvehicles 200 // Limit for machine/chairs
sbox_maxwheels 200 // Limit on wheels
Lf you downloaded the tool Turrent
sbox_maxturrets 200 // Limit on Turrent
Lf you downloaded the tool KeyPad
sbox_maxkeypads 200 // Limit on Keypad
Lf you downloaded the tool Door
sbox_maxdoors 200 // Limit on the door
From cheats
Write sv_cheats 1 in the console
viewmodel_fov 30 // Set the size of the current weapons (Standard 54)
thirdperson // From 3 persons
firstperson // From 1 person
god // Mode of immortality (for off. Again write god)
notarget // Stealth mode (for off. Again write god)
cl_drawhud 0 // interface 0-Off 1-On
hurtme 10 // Takes away a certain number of lives (10=100-10=90hp)
impulse 82 // Appears buggy (Jeep)
impulse 83 // Appears catamaran (Marine Air)
impulse 203 // Remove the object on which the camera direction
impulse 101 // Gives all weapons HL2 and a lot of bullets to them
mat_depthbias_normal 1 // Mode vision through walls
bind i «toggle mat_depthbias_normal 0 1» // To quickly switch
vcollide_wireframe 1 // Shows model physical collisions in a blue structure during start-up 0-Off 1-On
bind k «toggle vcollide_wireframe 0 1» // To quickly switch
host_timescale 0.1 // Slowing down time (Standard 1.0)
bind o «toggle host_timescale 0.1 1» // To quickly switch
Cheats for charges:
give item_box_mrounds
box_buckshot (ammo for the shotgun), box_mrounds (on the automatic machine), box_sniper_rounds (on the sniper rifle), box_srounds (on pistol), healthkit (big kit), healthvial (small kit), battery (battery for a suit), suit (suit), ml_grenade (charges on a rocket launcher), ar2_grenade (limon for pulse machine)
bind u «give item_box_mrounds»
Command to create NPC
Write sv_cheats 1 in the console
npc_create npc_Name // Instead of ‘Name’ to write this:
The rebels
alyx, barney, eli, mossman, dog, gman, citizen, kleiner, vortigaunt
Combine
metropolice, combine_s, breen, stalker, combinedropship, combinegunship, helicopter, manhack
Monster
zombie, zombie_torso, fastzombie, poisonzombie, zombine (EP1), antlion, antlionguard, ministrider (EP1), headcrab, headcrab_fast, headcrab_poison, barnacle
Neutrals
monk, pigeon, seagull, crow
Alias +megaphyscannon «physcannon_maxmass 700; physcannon_maxforce 9000»
Alias -megaphyscannon «physcannon_maxmass 250; physcannon_maxforce 1500» // Returns the standard
Bind alt «+ megaphyscannon»
13 teams for non-standard character animation
act cheer
act laugh
act muscle
act zombie
act robot
act dance
act agree
act becon
act disagree
act salute
act wave
act forward
act halt
act pers
So that every time a team can not write zabindit on unnecessary keys/numbers.
example:
bind o «act salute»
Commands
+forward // Move forward
+back // Move back
+moveleft // Strafe left
+moveright // Strafe right
+left // Turn left
+right // Turn right
+jump // To jump
+duck // Crouch
+use // Use
+attack // Shoot
+attack2 // Alternative shooting / optional feature weapons
+reload // Reload
slot1 // First slot
slot2 // Second slot
slot3 // Third slot
slot4 // Fourth slot
slot5 // Fifth slot
slot6 // Sixth slot
slot7 // Seventh slot
slot8 // Eighth slot
slot9 // Ninth slot
slot10 // Null slot
impulse 201 // Draw logo
impulse 100 // Turn on / off lights
Who knows yet what a team write in comments, then add them to the guide.
If you liked my guide you will appreciate it =)
Хп шарики гаррис мод
@name Ott’s Box
@persist [Player]:entity
@model models/props_junk/cardboard_box002a.mdl
if(first() | duped()) <#[
Solid Snake Box made by Ott (www.steamcommunity.com/id/DaaOtt)
You have my permsision to edit and recycle this code as long as you give me credit. Thanks.
]#
holoCreate(1)
#[
holoPos(1, owner():attachmentPos(«eyes»))
holoAng(1, owner():attachmentAng(«eyes»))
holoParentAttachment(1, owner(), «eyes»)
]#
holoAlpha(1,0)
holoCreate(2)
holoScaleUnits(2,vec(60,60,60))
holoPos(2, holoEntity(1):pos() + holoEntity(1):up()*-10 + holoEntity(1):forward()*-5 + holoEntity(1):right())
holoAng(2, holoEntity(1):angles())
holoColor(2, vec(255, 255, 255), 0)
holoModel(2, «models/props_wasteland/wood_fence01a»)
holoMaterial(2, «models/props_wasteland/wood_fence01a»)
holoParent(2,1)
holoCreate(3)
holoScaleUnits(3,vec(-60,-60,-60))
holoPos(3, holoEntity(1):pos() + holoEntity(1):up()*-10 + holoEntity(1):forward()*-5 + holoEntity(1):right())
holoAng(3, holoEntity(1):angles())
holoColor(3, vec(255, 255, 255), 0)
holoModel(3, «models/props_wasteland/wood_fence01a»)
holoMaterial(3, «models/props_wasteland/wood_fence01a»)
holoParent(3,1)
Player=owner()
>
interval(50)
if (Player:isCrouch())
if (Player:vel()==vec(0,0,0)) <
holoUnparent(1)
holoPos(1, Player:pos() + holoEntity(1):up()*40 + holoEntity(1):forward() + holoEntity(1):right())
holoAng(1, ang(vec(0,0,0)))
> else <
holoPos(1, owner():attachmentPos(«eyes»))
holoAng(1, owner():attachmentAng(«eyes»))
holoParentAttachment(1, owner(), «eyes»)
>
Хп шарики гаррис мод
@name Music FTT Player
@persist I Holo Name:string
@persist T
interval(100)
Ic= 24
E=entity()
T=(T-1)%-360
E2=»expression 2/cog_prop»
Name=»Music FTT Player»
setName(Name)
holoCreate(25,E:toWorld(vec(0,0,4.7)),vec(0.75,2.4,0.7),E:toWorld(ang(0)),vec(),»»)
holoColor(25,hsv2rgb(T,1,1))
holoDisableShading(25,1)
holoParent(25,E)
FFT = E:soundFFT(«GG»)
S = FFT:number(I)
for(I=1,Ic)
<
holoCreate(I)
holoModel(I,»models/holograms/rcube_thin.mdl»)
holoPos(I,E:toWorld(vec(0,9-Ic+I*1.19,10+FFT[I,number]/5)))
holoScale(I,vec(0.1,0.1,0.1))
holoColor(I,vec(2*FFT[I,number]*2,2*FFT[I,number]/5,2*FFT[I,number]*5))
holoDisableShading(I,1) setName(Name+» By Rey»)
print(«https://steamcommunity.com/groups/vegaserv»)
>
Олег,
@name Help_Holo
@persist [E O Base]:entity
@persist Table:table N White:array
E = entity()
O = owner()
Base = holoCreate(0, E:toWorld(vec(0,0,0)), vec(1), ang(0,0,0), vec(255), «»)
#Holo
Table:pushArray(array(Base:toWorld(vec(0,0,50)), vec(1,1,1), Base:toWorld(ang(0,0,0)), vec(255), «»))
N++
local Holo = Table[N, array]
holoCreate(N, Holo:vector(1), Holo:vector(2), Holo:angle(3), Holo:vector(4), Holo:string(5))
holoMaterial(N, Holo:string(6))
holoAlpha(N,255)
Подпишитесь, чтобы загрузить
PewPew V2
Welcome to PewPew version 2. Originally beginning as a GCombat remake made by Divran, PewPew had revolutionised armor and weaponry for the masses back in GMod 12 but the update to 13 had broken it. I asked Divran if I could fix up his experimental PewPew V2 for Garry’s Mod 13 and put it on workshop, and here we are. The main change in PewPew V2 is that most bullets are now clientside predicted. This means that when the addon is used on a server, it no longer lags it out with hundreds of entities, especially with weapons such as Miniguns.
There are no dependencies for this addon, but its combined use with Wiremod can be very helpful. You should also look in the options for useful features, which include a slider for amount of bullets shown clientside.
Weapons that come with the addon are as follows:
Artilleries:
• Basic Artillery
• Modifiable Artillery
• Nebelwerfer
• Rocket Barrage
Bombs and Explosives:
• Bomb Rack
• C4
• Carpet Bomber
• EMP Bomb
• Helicopter Bomb
• Warhead
Cannons:
• 37mm Cannon
• 40mm Cannon
• 105mm Cannon
• 230mm Cannon
• Basic Cannon
• EMP Cannon
• Flak Cannon
• Plasma Bomb
• Railgun
Close Combat:
• Fist
• Flamethrower
• Laser Sword
Defense:
• Regenerator
• Automatic Defense
• Manual Defense
Fun:
• Firework
• Water Balloon
Launchers and Spawners:
• C4 Spawner
• Grenade Launcher
• Smoke Grenade Launcher
Machineguns:
• 50 Cal Machinegun
• 100 Cal Explosive Rounds
• Basic Machinegun
• Burst Machinegun
• Gauss Gun
• Minigun
Naval:
• Naval Mine
• Naval Mine Spawner
• Torpedo
Other:
• Delayed Sticky-Bomb Launcher
• Flame Shell
• Smoke Emitter
• Thud Rounds
• Unrealistic Railgun
Rockets:
• Air to Ground Homing Missile
• Basic Missile
• Homing Missile
• Rocket Battery
• Surface to Air Homing Missile
FAQ:
Q: It’s throwing out some errors!
A: You may have a previous version of PewPew installed, or this may be a genuine error. Let me know if it is.
Q: Why can’t I see the explosions or particles?
A: (Courtesy of bloodsplatBOOM) It could be a conflict, but more likely is that this addon has a fairly large amount of lua files, and since GMod now has a lua file limit of 2048, other large addons (SWEPs and vehicles having the most files) are probably taking up the file space. Solution: uninstall some of the larger addons, especially vehicle packs, or get rid of a bunch of smaller, unused addons.
Q: I can’t find it anywhere, where is it?
A: In your tools.
Q: How do I increase the max limit?
A: sbox_maxpewpew convar.
Q: How do I turn on the weapon designer?
A: PewPew options stool.
This addon is still in beta, and if you come across an error please report it to me in the comments!
Thanks to Divran for the original amazing PewPew.