читы для генералы контра 009
Читы для генералы контра 009
Иногда хочется понять, как использовать читы на игру generals. Чтобы сделать что-то, чего вы не можете, получить преимущество и далее. Здесь вы можете узнать, как же это можно сделать, не прилагая больших усилий для сложного редактирования файлов игры и подобных манипуляций.
Как ввести чит-код в консоль
Чтобы получить возможность вводить коды в игру, надо одновременно зажать клавиши [CTRL] + [Y]. В игре появится консоль, в которую и надо набирать читы. Вот их список, и то, для чего они:
Если же консоль не появляется, нужно найти в настройках функцию, которая позволяет включить консоль, и активировать её.
Какие файлы игры можно редактировать
Если вы хотите модифицировать свою игру, то надо зайти в папку с ней, и далее в папку Data. В ней можно найти несколько других папок, и сейчас можно будет посмотреть, для чего нужна каждая:
Все эти расположения находятся в одном месте, и помогут модифицировать игру. Но есть еще один файл, который вам может пригодиться, и находится он уже не в папке игры. Некоторые из настроек можно найти в Мои документы\Command and Conquer Generals Data
Как достать все золотые медали
Получить их несложно. Для того чтобы это сделать, надо немного изменить файлы игры.
Теперь надо просто заменить файл на этот по кнопке ниже. Это позволит вам не трудиться над их получением.
Изменяем ресурсы при помощи Cheat Engine
В ней есть больше возможностей считерить, чем в вариантах выше. Как же пользоваться этой программой? Самый простой способ сделать это – скачать готовую таблицу для этой программы.
Использование:
Скаченный архив распаковываем в любое удобное для вас место.
Запускаем игру, далее запускаем трейнер и активировав его жмем клавиши интересующих опций.
Функции трейнера:
[0] Активировать тренер.
[1] Бесконечная Энергия.
[2] Бессмертие.
[3] Быстрое строительство Юнитов.
[4] Быстрое строительство зданий.
[5] Бесконечные деньги.
[6] Быстрое получение очков.
LIRW У меня после того,как запускаю трейнер при открытой игре,картинка исчезает,появляется чёрный экран.
LIRW А у меня вот такая беда.. Противник очень быстро строит здания.
LIRW он работает для Project Raptor 8.1 и почему он не работает согласно инструкции?
Проверил «бессмертие», на некоторые войска, дающиеся в начале или по ходу миссии, оно не действует. Но на войска нанимающиеся в бараках, военных заводах, аэродромах, действует корректно, пехоту даже задавить нельзя. За трейнер большое спасибо!
Супер трейнер! Пашет на механиках
Просек сегодня фишку! Если файл запуска игры C&C ZH перенести в папку с контра 007 принять соглашение о замене файла и закинуть туда же этот трейнер, после запустить трейнер из папки контры и саму контру тогда трейнер подумае что это оригинальная C&C ZH и будет работать! Сегодня устроил мясо на поле битвы.
У меня всё нормально.
Все отлично работает на механиках, даже на контре 009 пашет Только на некоторых юнитах бессмертие не работает и быстрое строительство
чёрный экран после активации трейнера ((
Да, ищет троян, отключил антивирус. Пофиг. Стройка работает и на ботов, строят мгновенно и юнитов и здания прараельно со мной.
Спасибо за трейнер..
NikitaFan82 пожалуйста 🙂
LIRW Как запустить треню?
Command & Conquer: Generals «Contra 009 Final Patch 2»
Challenge mode:
— Hard difficulty: Reduced AI rate of fire bonus by 10% and increased player health by 10%.
— All Challenges: Infantry general’s Snipers did not count as stealth units, thus AI did not react with stealth detection. Fixed.
— USA Boss Challenge: EMP Towers cleaned poisons and acids. Fixed.
— USA Boss Challenge: Changes to attack teams.
— USA Boss Challenge: Water color is more realistic.
— China Boss Challenge: Sequoia tree in player’s base was moved away in order not to block supply drop crates.
— GLA Boss Challenge: Save crash fixed.
— GLA Boss Challenge: Performance fixes.
— GLA Boss Challenge: His Command Centers no longer produce power, thus increasing build time of units and buildings.
— GLA Boss Challenge: Added a ramp shortcut leading to the Stealth base.
— Cybernetic Challenge: Player view was zoomed in at the end of intro. Fixed.
— Cybernetic Challenge: Added Spider Nests on various places.
— Cybernetic Challenge: Added additional speech for Ironhand.
— Super Weapons Challenge: The map has dynamic water. After set time, the water dries out which opens new paths.
— Flame Challenge: Added additional speech for Bao.
— Nuke Challenge: Nuclear Storm countdown never started. Fixed. It starts when player reaches rank 5.
— Infantry Challenge: Infantry horde moved across water. Fixed.
— Demolition Challenge: Player view was rotated at the end of intro. Fixed.
— Demolition Challenge: One of the Palace teams did not garrison Palace. Fixed.
— Demolition Challenge: Terrain below water was painted blue which looked ugly. Fixed.
— Assault Challenge: New speech for Huchum, new scripts, visual improvements.
Skirmish AI:
— Flame AI did not construct Supply Center sometimes. Fixed.
— Super Weapons AI did not construct War Factory sometimes. Fixed.
— Toxin AI stopped constructing buildings after Barracks on some 1 vs 1 maps. Fixed.
— GLA AI did not construct Palace sometimes which made them become passive. Fixed.
— AI gained experience rapidly for longer than intended when they were falling behind in rank. Fixed.
— Carpet Bomb and Shockwave Bomb GPs called by AI appeared above target areas. Fixed.
— Brand new shellmap (by Adriane and Newgate).
— Tags after some map names made more specific.
— Minimap did not update correctly on Dynamic Water maps. Fixed.
— Tournament A had outdated supply and tech icons on preview. Fixed. Replaced Reinforcement Pads with Heavy Reinforcement Pads.
— Twilight Flame ramps between left and right players near the center were too steep which made units there act stupid. Fixed.
— Deleted middle Oil Derricks and widened middle ramps on Three Ways.
— Replaced Tech Field Bunkers with Civilian Bunkers on Nova Beach and Turmoil maps.
— Lagoon and Lagoon Day: Supply Piles on the right side moved the right so Chinooks are safe from anti-aircraft attacking from the middle.
— Oil Derricks start with max health and have barrels around them removed on Lagoon, Lagoon Day and Local Disturbance.
— Local Disturbance: Removed two supply areas from the map and the barrels next to the middle tower as well as increased its initial health from 75% to 100%.
— Removed the 4 middle bunkers on Tournament Continent.
— Blizzard Badlands was too bright. Fixed.
— Danger Close now has dynamic water.
— Oak Valley map removed.
— Critical Corners map removed.
— Removed the string which announces that Oil Refinery has been captured on Lion Heart.
— Inserted a balanced version of Flash Fire.
— Cold Territory: Gas Storage Tanks made destructible. Oil Derricks have 75% health instead of 35%.
— Barren Badlands and Blizzard Badlands: Fixed steep hills preventing units from attacking. There is more space for better USA Supply Center placement on the lower ground near the secondary Supply Docks so that Chinooks don’t start collecting from the primary Supply Dock.
— Victory Valley: Fixed badly placed water reflection and reworked middle area.
— Dust Devil: Replaced civilian buildings with hills.
— There were too many trees on Red Rock, Mountain Fox and Death Valley, hence most of them were removed. As a result, the object count on the maps was trimmed by half.
— Red Rock: Fixed slow loading time and bad water texture color.
— Bitter Winter: One of the bottom player’s Wood Towers had bad terrain, preventing infantry from going in and out of that tower.
— Flash Effect: One of the water reflection objects was displaced. Fixed.
— Natural Threats: Fixed bad terrain and imbalanced Oil Derrick position for top player.
— Supply Crisis: Rebalanced supply distance and added roads around player starting positions.
— Tournament Island: Added small ramps between players.
— Fortress: Fixed paradrop decals displayed incorrectly and fast game speed.
— Riverside Valley: Rebalanced bottom right player’s secondary supply dock. It was too exposed.
— Homeland Alliance: Removed the Repair Bay because it was closer to the bottom team and rebalanced player positions.
— Area J1: Top left area made more spacious, extra base entrance added, other small terrain changes and supply pile changes.
— [NMC] Plant Waste: Gas Storage Facility and Oil Refinery civilian buildings were unreachable, but garrisonable. Fixed.
— Wasteland Warlords rebalanced by Jundiyy.
— Revamped maps: Airport Trouble, Hazardous Environment, Crimson Tides, Rundown District, Rundown Arena, Hostile Dawn, Lone Eagle, Tournament B, Tournament Urban.
— Introducing new map type. [MD] = < Map Domination >= More exploration, less camping, introducing capturing of neutral super weapons. Perfect for free-for-all. The player who captures the super weapon first gets a chance to blow up his worst rival on the map in the matter of only 3.5 minutes. The timer starts once the super weapon gets captured. It can be reclaimed by anyone by capture, but cannot be destroyed. If a player fires the super weapon successfully, the timer resets with a much larger countdown.
— New maps: Desert Storm (1v1), Eagle Eye (1v1), Onza Map (1v1), Winter Arena (1v1), Scaraa (1v1), DeDuSu (1v1), Sand Scorpion (1v1), Micro Map: Mortar Buggy on Death Canyon (1v1), Micro Map: Rocket Buggy on Forgotten Ruins (1v1), Tigers Lair (1v2), Tournament Lagoon (2v2), Tournament Coastline (2v2), Southern Falcon (2v2), Aincrad Naval Base (2v2), Aries Woodland (2v2), Armed Neighbours (2v2), Armed Neighbours MD (2v2), Everglade Island MD (1v1v1v1v1), Country Swing (2v2), Deathcap Conclave (2v2), Ocean Riptides (1v1v1v1/2v2), Tournament Island Christmas Special (2v2), Defcon6 MD (3v3), Rundown District MD (3v3), Siege Island (4v4), Siege Island Small (4v4), Downhill Onslaught (2v2v2v2) Death Zone (1v1v1v1v1v1v1v1).
Map objects:
Balance changes:
General’s powers:
Other changes:
— Harbingers removed. Cyber Supply Center comes with 2 Vortas by default. Optimal number of collectors is 3.
— GLA Temple super weapon is now capturable, but not garrisonable.
— All Reinforcement Pad and money transfer cargo planes are now unattackable.
— Infantry can now enter captured Tech Hospital for healing.
— Terrorist «Make Car Bomb» ability removed.
— Snipers had minimum and maximum delay between shots, i.e. random reload time. Randomness removed, average time used.
— Cyber Security Drone replaced with Security Turret.
— Supply Center Security Turret moved to the center of the structure.
— Bomb Truck removed from Stealth general.
— Stealth Elbrus Launcher turned from launcher with limitless range to conventional artillery, similar to Lunas.
— Scorpion rocket projectile trajectory changed. It doesn’t fly too high in the air anymore.
— Terrorist and Hijacker Bikers have new locomotor settings, making them more consistent in attacking moving units while keeping the acceleration and braking of other bikers.
— Terrorist Biker can now detonate even while facing the target with his left or right side.
— Cyber Drop Pod no longer brings damage to owner player and allies on ground impact and no longer blocks movement of units.
— The player can now build another GLA general’s Palace if he already has his own built.
— Reduced demo trap proximity range by 13% which ensures that Cyber Droids will die to a single Demo Trap.
— SEALs drop spreaded out now.
— Artillery does not automatically attack traps anymore.
— Salvage crates no longer add veterancy to units. Super units can now collect them again.
— Toxin Rebel Biker is now affected by training GP.
— Dozers are not immune to land mines anymore.
— Demo Ratel does not explode when destroyed, but only when manually suicided.
— Removed Command Truck area cleanup ability.
— Removed «ignore infantry» fire mode from Scorpion II. It had an unfair impact on engagements with mixed armies.
— Removed weapon switch from Medic Droid. It was not necessary and made the unit ignore hazardous fields when weapon was selected, and ignore enemies when cleaner was selected.
— Tech Field Tactics’ Spy Ping removed.
— Infantry cannot shoot from inside of Listening Outposts anymore.
— Propaganda tower removed from Infantry Listening Outpost.
— F-6 Jet projectile has less damage radius but is now immune to ECM.
— Dirty Bomb upgrade removed.
— Civilian vehicles can no longer crush infantry.
— Tree aflame duration reduced from 25 s to 5 s.
— Walls and obstacles no longer have immunity to some weapon types. They can be damaged by any weapon now.
— Broken Wall Piece objects now have more health and obstruct movement. They are selectable and repairable. The wall arch, however, is passable.
— Thermobaric Mines removed.
— Laser Crusader, Microwave and Libra do not turn off when player is low on power. Paladin and Omega Cannon are the only units in his arsenal that do.
— Yan Wang has a hold fire option and reloads automatically if he has one missile in clip.
— Removed visual recoil of Assault Quad Cannon.
— Assault Artillery Barrage shells now change depending on Toxin Shells and Anthrax Beta.
— MTHEL and Antares added to USA Boss general.
— USA Boss Airborne Laser (ABL) plane works properly now. It can acquire targets.
— Select All Combat Units hotkey (Q) no longer selects scout units, engineers without weapons, GLA Cluster Mines and Dark Star.
— Centurion now has a rotating turret.
— Rig Launcher cannot enter tunnels anymore.- GPS Scrambler for Stealth general requires Arms Dealer to be built first.
— Booby Trap for Demo general requires Arms Dealer to be built first.
— Assault Scorpion smoke ability requires upgrade. Researched at Arms Dealer.
— GLA bikers require Bike Workshop upgrade to become buildable. Researched at Arms Dealer.
— Patriot Missile Systems’ target assist requires Missile AI upgrade. Researched at Strategy Center.
— Flame general’s Dragon Tank firewall and Howitzer firestorm require Flame Combustion upgrade. Researched at War Factory.
— Super Weapon War Factory can produce defense cores, but cannot produce dozers now.
Performance:
— Changes to some heavy particle systems in order to improve performance.
— Hulk lifetime reduced by half in order to improve performance.
Graphics and sounds:
— Fixed ugly damage transition effects on Tech Field Tactics Center.
— Grenade and Propaganda Troop Crawler’s small cameos were not very colorful which made it hard to tell apart from being unavailable. Fixed.
— USA Dozer headlights were too dim. Fixed.
— All Dozers now play animation while constructing/repairing.
— Zipper and Dolphin 3D model size downscaled.
— Cyber Droids from Reinforcement Pad will be deployed by small parachutes.
— Removed the pole object from GLA Factory.
— Buildable obstacles: fixed large pickbox and added housecolor.
— Applied housecolor textures to Ratel and Ratel II dead models.
— Applied housecolor textures to Widow.
— Brand new particle effects for GLA Bomb Truck, medium explosion (cyber missile defense and tank helix missiles), poison mists, Shockwave Bomb GP and seismic explosion.
— Tech buildings use vanilla particle effects when destroyed, not Bomb Truck’s.
— Atlas projectile detonation effects are all colored blue now.
— Jarmen Kell sandstorm is now a smoke screen.
— Improved Widow railgun particle effects.
— Adjusted volume of some unit voices.
— Shortened long pauses in Karakurt lines and removed silence at start.
— Comanche missiles and ammo pips are now visible.
— Armor plates of Tank Armor upgrade remodelled.
— New models for Humvee, Avenger, Marauder, Seraph, Gattling Cannon.
— New sounds for Widow move start, Widow railgun impact, bomb truck explosion, spider mine create, seismic explosion, trackhound machinegun, menu button fade.
— New voices for Alshain, ATGM Operator, Grenadier, Scolopendra, Heavy Construction Dozer, Mortar Buggy, Manticore, Earth Shaker, Chimera, Libra, Spider Tank, Crab, Dominator, China Sniper, Demo and Toxin Luna, Demo and Stealth Ratel, Rig Launcher, Coyote, Vortex Tank, Dolphin, Irradiator, Mobile Supply Stash, Red Arrow, Challenger, Eye Target Designator, Female Ranger, SLID, F-6 Jet, Pegasus, Leonidas, SEAL, Terminator.
User interface:
— New look and sound for buttons and new backgrounds on various screens.
— Changed network lobby interface. Expanded players listbox in order to prevent the auto-scrolling games problem.
— Network game lobby now has some tips to players, more space for map name text and fixes to badly aligned controls.
— Fixed badly aligned multiplayer beacon controls.
— Fixed cropped text problem with observer strings on Russian language.
— Removed countdown before network game start.
Launcher:
— Brand new VPN for multiplayer.
— Fixes to many technical problems caused by the game’s bad compatibility with new hardware and software by handling them automatically.
— Option to customize camera height.
— Option to turn off water reflection effects.
Command & Conquer: Generals
Zero Hour: Трейнер/Trainer (+3) [1.04]
Сводка:
Автор:> MrAntiFun
Издание:> Retail
Версия Игры:> 1.04
Язык Трейнера:>
Количество Функций:> 3
Дата Создания Трейнера:> 01/07/2014
Функции:
[Мгновенная Вербовка Юнитов]
Инструкция:
Скопировать все файлы из архива в корень установленной игры.
Запустить сначала трейнер, потом игру.
Во время игры нажимайте на клавиши указанные в трейнере.
Андрюха Штопор Интерент у тебя говно значит!
ApTeM_GaLL Работает..Если нет то другую версию ставь!
и на первую часть тоже не работет(((
на некотрых модах не работает, как на контре или ww2
Тут для контры 009 (пробелы у ссылок только убрать) http://uploaded.net/file/fuhrosl7 http://is. gd/mCeZkf http://is. gd/RlesJE http://is. gd/ZvLayW
V1.4 RG Механики. Пошло частично. бесконечные деньги. Спасибо
есть версия генералов зх 1.04 и 1.4,так вот этот трейнер для 1.04, запускаете игру а потом трейнер, проверено на зх 1.04 с модом rise of the reds трейнер супер
крутой трейнер) работает! люблю MrAntiFun
ApTeM_GaLL написал: т!
специально скачал игру и. хрен. ничего не работает как это объясните?
у меня все отлично работает))))
добрые люди! помогите найти для contra 009 final рабочий трейнер. версия игры 1,04. с меня плюсик
все роботае супер чит очень класний
не получается выташить файл из архива
в чем прикол та бот тоже получает эти способности
Всем привет. Какой то странный трейнер, миссия начинается все ок след миссия уже не работает.