чит моды для rimworld
RimWorld → Файлы
RimWorld — научно-фантастический симулятор выживания на чужой планете с элементами стратегии в реальном времени и видом сверху. Под вашим. Подробнее
Трейнер (+14) от 26.07.2021 [WeMod] RimWorld
Дата создания/обновления трейнера: 26.07.2021
Язык трейнера: Английский
Количество функций: 14
Во время игрового процесса нажимаем на нужные клавиши (которые можно редактировать) и получаем желаемый результат.
Внимание:
Для использования трейнера необходима установка системы WeMod (требуется онлайн подключение).
Скачивание трейнера осуществляется только через WeMod, используя прикреплённый к посту лаунчер.
Возможна ложная тревога антивирусов на лаунчер, перед игрой не забудьте отключить AV во избежание конфликтных ситуаций с ним.
На пиратке требует покупку PRO версии.
Инструкция по установке трейнера
Как правильно распаковать файл?
Как правильно установить трейнер?
Способ установки у всех трейнеров схож и заключается в том, чтобы поместить все файлы в дистрибутив игры, в ту же папку, где находится исполняемый файл, который и отвечает за запуск игры. Иногда найти его не так уж и просто, но если у вас на рабочем столе есть иконка, с помощью которой можно запустить игру, то вы можете воспользоваться следующим способом:
1. Нажать правой кнопкой мыши на иконку;
2. В открывшемся контекстном меню выбрать опцию «Свойства»;
3. В открывшемся окне перейти на вкладку «Ярлык» и нажать на кнопку «Расположение файла».
После этого в «Проводнике» откроется папка, в которой и находится EXE-файл игры. Трейнер нужно скопировать в ту же папку, если в инструкции, приложенной к трейнеру, не сказано иначе.
После этого останется только запустить трейнер и ознакомиться с сочетаниями клавиш для активации его возможностей, а затем, не закрывая трейнер, запустить игру.
Чит моды для rimworld
This mod adds the Repair Workbench to the game so you can repair the durability of items.
More Furniture is a small mod that adds about a dozen new items into Rimworld. It was original created so you’d have things to fill your colonist’s rooms with.
If you find any bugs or have suggestions, you sho.
Smooth painless research
Hairs from Seraph of The End
Mod originally made by Japanese artist Urumi333, has given me ful.
Hairs from Touhou Project
Mod originally made by Japanese artist Urumi333, has given me full p.
This mod adds craftable Hyperweave as recipes for the machining work tables.
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum.
Note: For anyone curious it does work with the new Multiplayer Mod
Drill for oil, process into chemfuel, plastic, composites, napalm
Works with existing saves.
If you have the old version of zetriths multiplayer mod the console ui will fail to draw, update to the latest version on steam
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready
Set of accessories with abilities and stat boosts. Multiplayer ready
Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.
Repair kit accessory which allows constructors to salvage broken components wh.
Simple skylight you can install into roofs to let in sunlight.
Grow plants under sunlight indoors, also allows trees to be grown indoors.
Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells.
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions.
Provides a vastly more customizable work tab.
[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls t.
Juggle your mods like a pro!
Adds extra functionality to the Animals tab
Does not require a new save game.
Can safely be enabled/disabled in ongoing saves.
Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.
[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Does not require a new save game
Can safely be enabled/disabled in ongoing saves.
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.
This is a simple mod that doubles Vanometric Power Cells power output changing it from 1000W to 2000W. With this your rare hard to find power cell can power a small outpost.
This mod supports the Royalty DLC. If you have it ins.
This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals.
This mod is discontinued and will not be updated.
This mod is discontinued and will not be updated.
*** You must load Miscellaneous CORE first for this to work without errors! ***
MAI is a researchable and buildable mobile artificial intelligence.
You need to research the basics, how an AI is programmed and how to build a mob.
*** You must load Miscellaneous CORE first for this to work without errors! ***
— Turret: Weapon Base
You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it.
The manable weapon base n.
This mod adds some robots to buy from traders:
— Haulingbot
A small drone to help you hauling stuff around
— Cleaningbot
A small robot to help keeping your home clean
The source code for all Miscellaneous mods can be found on my Gi.
*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***
The following video shows all that Miscellaneous can add to your game:
Mi.
This mod introduces the Xenomorphs Faction.
Xenomorphs are a nightmare.
They will rush you sometimes after 60 days, meaning that your score should be high enough to spawn a terrible assault when they will appear. Their faction is hidden and they wi.
The turret is a stand alone self-powered turret using long bursts of overwhelming high caliber bullets to devastate your enemies. The turret cann.
This mod introduces the USCM Colonial Marines Faction
This faction is composed of USCM soldiers. It will create a military base on the world map and requires a new game to work properly.
Work-in-progress, beware changes. ResearchPal or any other mod that automatically organizes the research screen is recommended.
This mod allows you to set priority in many things.
(Adds priority designator on architect tab)
Including
— Blueprints
— Designations (Mining, plant cutting, etc)
— Plants area
— etc..
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!
;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;;
Example Mod Load Order
Core
HugsLib
JecsTools
Star Wars
Call of Cthulhu
«Configurable Maps» provides you with a number of configuration options that you can use to tailor the way your maps generate. Simply visit «Mod Settings» from the game’s «Options» menu. You’ll find three different sets of options for the mod.
Allows more than one colonist at a time to load items into a transport pod.
This mod is 100% compatible with your existing saves.
Original Author: Billy Martin
Like my mods? Consider supporting me!
https://ko-fi.com/kiamev.
A designated spot for traders to stop at.
Trading Spot marker is located in the Architecture menu under Misc
Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks.
Floor based RimFridges come in 1×1, 2×1 and 2×2 versions
Wall based RimFridges.
«Faction Control» provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit «Mod Settings» from the game’s «Options» menu.
Adds bionic rib implants to regulate body temperature.
WARNING: Only works with the Legacy 2.2 version of EPOE. Updated version soon™.
«Everyone is dead or gone. This story is over.
Perhaps someone else will find a use for the ruins of this place.»
Have you ever wondered who might be that person which will find a use for those ruins?
With this mod it might be you, or any other.
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.
These lights go directly on your walls. If the wall they are on gets deconstructed/destroyed they too will be destroyed.
Requires Hugslib to be loaded before this mod!
This is my first mod using C# so it might contain bugs, altough unlikely since the amount of actual code is very small.
Adds a CleaningStation to the game which automatically cleans its surroundings in a.
Enhanced Battery Mod provides Five more available Batteries and three additional Research.
Each battery has its own characteristics and is designed vanilla Friendly.
— Add New Research
— Add New Batteries
Prototype ChargeBack B.
Toasteh’s Veinminer mod, updated by Ogliss
Mod for customizing stack sizes. As well as the ability to target specific items.
Adds really strong walls, embrasures and doors.
And Concrete slabs for building this walls and other stone stuff from vanilla and other mods.
And one research for crafting it in Electric smelter.
You must have Stonecutting and Ele.
Check out my blog for a recap on this mod and my future projects: https://postrobcore.net/blog/feed-the-colonists-mod/
This mod got absorbed into the core game, lol. It now only supp.
Ever wish you had access to something stronger and cooler looking than the default power armor? Late game raids on higher difficulties can get quite massive, and somet.
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network’s batteries, mitigating or preventing the explosion.
Does not require a new co.
Does not require a new colony to add, tune, or remove.
Preview image by Shinzy.
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly!
Does not require a new colony to add or remove (might throw a one-time erro.
This mod adds many things to build a new kind of colony.
IMPORTANT: Genetic Rim for 1.3 will take a while. We are preparing something amazing, so stay tuned for further news!
UPDATED 02/03/21: Extract DNA from animals and hy.
Adds multiple unique new animals to Rimworld.
Life. uh. finds a way
Adds new security sniper turret to RimWorld.
[img]https://i.imgur.com/YFPbsXe.png[/img] Steel battery
The vanilla battery, costs more steel but also has higher capacity.
Note: Cloth doormats need the «carpet making» research.
The original version checks several times per second if a pawn is on a mat and then forces them to drop a.
This mod is pretty much just visuals, however you could in theory light up a walkway with just healroot, the glow they emit is real, it’s just a very small radius (3).
For all your caravan managing needs, you can now set up camp anywhere. This let’s you travel to hunt, forage and mine without having to ‘settle’ every time.
Disclaimer: This is not supposed to be realistic, this is supposed to make the stone types more interesting and balanced.
Granite gets a totally new blue-grey color to better dif.
Simple Mod thats add a loom capable of recycling apparels. This mod does nothing but that.
#Other mods:
Changed internal name in 0.18. This mod should not conflict with other m.
Actual functioning barbed wire. Slows down and damages when enemy passes through
Any pawn that crosses the barbed wire will trigger the trap, colonists don’t have a 100% chance but they can still be hurt by it.
NOTE: I did not originally make this.
Did your little sweet pichu lose all his legs because of a squirrel? Just make him some new peg legs!
The following load order is a must:
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
The required resources scale wit.
This is a library that provides shared functionality for other mods.
For best results, make sure that HugsLib comes right after Core in your mod load order.
Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link.
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle.