чит eu4 агрессивное расширение
Читы для Europa Universalis 4 (консольные команды)
Представляем вам список всех актуальных кодов, с помощью которых можно получить огромный набор преимуществ. Получение поводов для войны, групп идей, ресурсов в провинциях и многое другое в стратегии EU 4.
Читы в этой игре делятся на две категории. Первый тип – это обычные консольные команды. Вводите некоторую комбинацию в Europa Universalis 4, жмёте Enter и эффект моментально применяется.
Второй тип кодов – это события (events). Дело в том, что в игре есть большое количество различных внутриигровых событий, многие из которых дают очень весомые эффекты, поэтому используются в качестве читов. Подробнее о командах такого типа можно узнать на посвященным им страницах.
Кроме того, некоторые команды в EU 4 являются переключателями, то есть повторным введением их эффект можно отменить. По наличию пометки вы можете распознать такие коды в таблице.
Как вводить любые читы в Europa Universalis 4
Все коды и команды прописываются с помощью консоли. Чтобы открыть её, во время игрового процесса EU 4 при английской раскладке нажмите
Таблица со всеми читами для Europa Universalis 4
Кроме того, в EU 4 вы можете ввести в консоль код help, чтобы вывести все доступные команды. Если ввести help [имя команды], будет выведена вся информация, связанная с указанным читом. Это позволяет уточнить, как использовать определенную команду, не сворачивая игру.
Другие читы для Europa Universalis 4
Возможности схитрить в этой игре не ограничиваются вышеперечисленным списком команд. Предлагаем попробовать ещё несколько уникальных наборов кодов и прочих вариантов получения преимуществ в глобальной стратегии EU 4.
Полезные внутриигровые события
Формы правления, улучшение любых аспектов страны и многое другое. Читы на события вам помогут с технологиями, традициями, налогами, военной силой и другими составляющими государств в Europa Universalis 4. Узнать подробнее.
Получение поводов для войны
Зачастую возникает ситуация, когда напасть хочется, но реальных причин для этого нет. Использование этих кодов позволит легко управлять поводами для войны в EU 4, добавляя и удаляя их по своему желанию. Узнать подробнее.
Открытие любых групп идей
Одной из ключевых механик Europa Universalis 4 являются национальные идеи. Поскольку они предлагают сильные бонусы, многим игрокам хочется получить их все. В этом помогут команды на открытие групп идей. Узнать подробнее.
Получение ресурсов в провинциях
Не устраивает, что производится на территории вашей страны в EU 4? Для этого есть отдельные чит-события, которые установят провинциям в Europa Universalis 4 любые ресурсы, вплоть до фарфора и слоновой кости. Узнать подробнее.
Полный список стран и их тегов
Очень важная и полезная таблица. В EU 4 имеется множество консольных кодов, которые действуют на другие страны, и все они используют для выбора цели (получателя эффекта) эти сокращенные названия государств. Узнать подробнее.
Чит eu4 агрессивное расширение
Playing as a country in Europe. If you take anything more than 2-3 provinces the entire HRE gangs up on you, but if you settle for that you’ll never really expand at all.
Wat do? All I can think of is stacking up alliances.
Playing as a country in Europe. If you take anything more than 2-3 provinces the entire HRE gangs up on you, but if you settle for that you’ll never really expand at all.
The list above is quite good.
Create ‘Cold War’ conditions. This one used to be a lot easier before the change, but you can still sometimes get a situation where no one can get at you because of their needing military access through someone that they are rivalled with. Pay attention to who is hostile towards who, and you can sometimes find a window where potential coalitions would all be blocked by lack of military access to even get at you. If such a window opens up, you can sometimes take provinces with impunity so long as you are careful to stackwipe any coalition naval landings (assuming you aren’t land-locked and/or can’t just destroy the combined coalition naval power at sea). This used to be a lot easier. like I wrote, it’s quite a bit different now, though it can still be done.
The list above is quite good.
Create ‘Cold War’ conditions. This one used to be a lot easier before the change, but you can still sometimes get a situation where no one can get at you because of their needing military access through someone that they are rivalled with. Pay attention to who is hostile towards who, and you can sometimes find a window where potential coalitions would all be blocked by lack of military access to even get at you. If such a window opens up, you can sometimes take provinces with impunity so long as you are careful to stackwipe any coalition naval landings (assuming you aren’t land-locked and/or can’t just destroy the combined coalition naval power at sea). This used to be a lot easier. like I wrote, it’s quite a bit different now, though it can still be done.
i have 158 AE with almost the world nvm austria im playing as italy in 1602 atm i don’t care for AE after i secure alliances at the start and i took diplomatic ideas my allies are france,aragon who ate all the top half as castille,morroco who has eaten portugal and the bottom half of castile, bohemia who has eaten all of poland tunis who ate almost all of mamluks aside from the ottomans land, saxony who ate all of almost germany aside from bohemias land and im currently the second world power so i dare attacks to come my way i think aragon and france can beat it nvm much effot from me,
Advice > in europe it’s not really about the AE it’s about only eating claims try claiming land that should belong to your capitale state first and make sure you get max allies even an opm can lend upwards of 6k units also an improved relations guy goes a long way and third don’t rush there is no rush you should give at least 3 years of AE tick down with an improved relations guy b4 going to war again max AE before coalitions is 50 you should not care for AE after you can support 50k+ troops and have a big ally or two cause europe nations cant really beat you then
i have 158 AE with almost the world nvm austria im playing as italy in 1602 atm i don’t care for AE after i secure alliances at the start and i took diplomatic ideas my allies are france,aragon who ate all the top half as castille,morroco who has eaten portugal and the bottom half of castile, bohemia who has eaten all of poland tunis who ate almost all of mamluks aside from the ottomans land, saxony who ate all of almost germany aside from bohemias land and im currently the second world power so i dare attacks to come my way i think aragon and france can beat it nvm much effot from me,
Advice > in europe it’s not really about the AE it’s about only eating claims try claiming land that should belong to your capitale state first and make sure you get max allies even an opm can lend upwards of 6k units also an improved relations guy goes a long way and third don’t rush there is no rush you should give at least 3 years of AE tick down with an improved relations guy b4 going to war again max AE before coalitions is 50 you should not care for AE after you can support 50k+ troops and have a big ally or two cause europe nations cant really beat you then
Claims do not impact AE whatsoever. Zero.
Claims do reduce coring cost by 10% and coring time by 10% however
The single exception to this is Permanent Claims.
FYI, the Wiki is wrong.
The list above is quite good.
Create ‘Cold War’ conditions. This one used to be a lot easier before the change, but you can still sometimes get a situation where no one can get at you because of their needing military access through someone that they are rivalled with. Pay attention to who is hostile towards who, and you can sometimes find a window where potential coalitions would all be blocked by lack of military access to even get at you. If such a window opens up, you can sometimes take provinces with impunity so long as you are careful to stackwipe any coalition naval landings (assuming you aren’t land-locked and/or can’t just destroy the combined coalition naval power at sea). This used to be a lot easier. like I wrote, it’s quite a bit different now, though it can still be done.
I’ve accidentally done something like this in peacetime actually, where Austria had a rebellion is post-burgundy land. They paid full maintaince for 40,000 soldiers because a 12 stack of rebels occupied a single cut off province. This continued for almost 20 years untill a random army with access into Austria met the rebels and killed them.
Is creating vassals just for reconquests really worth it? Vassals feel pretty useless so far, and integration is expensive and takes a long time.
I understand juggling coalitions, though usually on a smaller scale. I instantly declare war on nearby major countries before they can join the massive HRE coalition against me. Thing is, europe blobs into one giant coalition, so its hard to «juggle» multiple. Not to mention that war is costly and bloody, and my manpower can’t take it.
I don’t have the means or reasons to conquer lands outside europe just yet, but is it really worth it? They can be hard to suppress rebellions in, barely pay any tax, and may be difficult to defend.
Do coalitions always have that nasty +30 coalition war modifier? I made them lose 290,000 men and no less than EIGHTY THREE (83!) ships fighting me, while losing 80,000 men and only 3 ships, but they wouldn’t even go for a white peace even after a decade long war, so I had to concede defeat for the greater good.
Also, can I have some advice for my current situation? I’ve recently conceded defeat to above mentioned coalition due to 2 of my allies not joining my war (Castille was apparently in a rebellion, and the Danish are a bunch of cowardly no good fish eating dirty bearded viking barbarians), and my AE penalty is starting to drop pretty well. Thing is, there is still land I want to own nearby, but taking them through conquest will bump it back up to doomstack level coalitions.