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Вот и настал день, когда мы ответим на самые интересные вопросы, которые вы задавали нам за последнее время. А ещё внесём больше ясности по грядущему вайпу.
1.Планируем ли добавлять игру в Steam?
Показать полностью.
-Да, в 2022 году планируем выходить в Steam.
2.Планируется ли выход в Google Play Store и на AppStore?
-Да, выпуск игры в официальные магазины Google и Apple запланирован на 2022.
3.Для чего мы делаем вайп и какие изменения и контент придут с ним?
4.Планируются ли в этом году Хэллоуинский и Рождественский ивенты?
Equipment Values
Contents
Overview
Although equipment do not display their stats in-game, they use values in the code to determine stats. This page documents important properties and how they apply to all equipment.
Melee Weapons
Melee Weapons are weapons that the player can swing, and does damage in a short area of affect in front of the player.
DPS (Damage per second) is the measure of how much damage a weapon can deliver in a second. These values are calculated using Damage ÷ Attack Speed. Note that this doesn’t mean how much damage a weapon can do if left click is held for one second, but rather if held down for a long amount of time, how much damage it would do on average. All values are for a player at Level 1. At Level 50, the values are doubled.
Weapon | DPS |
---|---|
9999999999 | |
9999999999999 | |
9999999999999 | |
99999 | |
99999999999 | |
99999999999999999999999999999999 | |
99999999999999999999999999999999999 | |
8.33 | |
23.33 | |
18.75 | |
16.36 | |
29.09 | |
999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
16.36 | |
29.09 | |
36.36 | |
13.07 | |
32.73 | |
27.27 | |
16.66 |
Dommage
Les dégâts sont le nombre de points de vie qu’une arme emporte lorsqu’elle frappe une entité. Toutes les valeurs sont pour un joueur au niveau 1. Au niveau 50, les valeurs sont doublées.
Arme | Dammage |
---|---|
5 (10 au niveau 50) | |
23 (46 au niveau 50) | |
30 (60 au niveau 50) | |
10 (20 au niveau 50) | |
18 (36 au niveau 50) | |
25 (50 au niveau 50) | |
18 (36 au niveau 50) | |
5 (10 au niveau 50) | |
14 (24 au niveau 50) | |
45 (90 au niveau 50) | |
9 (18 au niveau 50) | |
16 (32 au niveau 50) | |
5 (10 au niveau 50) | |
9 (18 au niveau 50) | |
16 (32 au niveau 50) | |
20 (40 au niveau 50) | |
17 (34 au niveau 50) | |
18 (36 au niveau 50) | |
15 (30 au niveau 50) | |
20 (40 au niveau 50) |
Attack Speed
Attack Speed is how fast a weapon can attack. In the code, it is the time before attacking (pre_timeout) + the time the animation takes (animation_length) + the time after attacking (post_timeout). All values are measured in seconds.
Weapon | Attack Speed |
---|---|
0.6 | |
0.8 | |
0.6 | |
0.6 | |
0.55 | |
1.3 | |
0.55 | |
0.6 | |
0.6 | |
2.4 | |
0.55 | |
0.55 | |
0.55 | |
0.55 | |
0.55 | |
0.55 | |
1.3 | |
0.55 | |
0.55 | |
1.2 |
Handedness
Handedness affects how you move with the weapon. Specifically, with Two Handed weapons, you can’t move while attacking (unless you have a Rocket Hat, which then you can move slowly), while with One Handed weapons you can move at normal speed.
Two Handed | One Handed |
---|---|
Redirect Bullets
Some weapons, while hitting, will reflect bullets. This means that while swinging («animation» part of a hit), any reflectable projectiles will not hit the player, and instead bounce off in the direction the player is facing. These projectiles act like the player shot them, so will not hurt teammates.
Doesn’t Redirect | Redirects Projectiles |
---|---|
Distance
Distance is how far a weapon reaches from a player when swung, measured in tiles. Because most weapons have a distance of 1, only the outliers will be included in this table.
Weapon | Distance |
---|---|
2.3 | |
1.2 | |
1.1 | |
0.5 | |
2.3 |
Attack Angle
Attack Angle is the measure of degrees that a weapon’s swing will hit, centered on the direction the player is facing. If an entity’s hitbox is within the Attack Angle and Distance, then the entity will be hit.
Weapon | Attack Angle |
---|---|
120 | |
110 | |
110 | |
110 | |
120 | |
15 | |
120 | |
120 | |
130 | |
120 | |
120 | |
120 | |
90 | |
120 | |
120 | |
120 | |
15 | |
120 | |
120 | |
120 |
Ranged Weapons
Ranged Weapons are weapons that, when used, shoot a projectile in the direction you are looking, and use up an item in the process.
DPS (Damage per second) is the measure of how much damage a weapon can deliver in a second, if all projectiles hit. These values are calculated using Damage ÷ Attack Speed. Note that this doesn’t mean how much damage a weapon can do if left click is held for one second, but rather if held down for a long amount of time, how much damage it would do on average. All values are for a player at Level 1.
DPSBoomerang [3]18
Crossbow8.18
Dark Boomerang [3]26
Dark Knife50
Fireshooter 300025
Golden Crossbow16.67
Santa’s Staff 1 [4] [5]11.76
Santa’s Staff 3 [6] [5]35.29
Snowball25
Throwing Knife33.33
Damage
Damage is how many health points a projectile takes away when it strikes an entity. All values are for a player at Level 1, since at higher levels the damage a projectile does increases.
DamageBoomerang9
Crossbow9
Dark Boomerang13
Dark Knife30
Fireshooter 300015
Golden Crossbow10
Santa’s Staff 1 [7] [5]20
Santa’s Staff 3 [8] [5]60
Snowball15
Throwing Knife20
Rate of Fire
Rate of Fire is how fast a weapon can shoot. In the code, it is the time before attacking (pre_timeout) + the time the animation takes (animation_length) + the time after attacking (post_timeout). All values are measured in seconds.
Attack SpeedBoomerang [3]0.5
Crossbow1.1
Dark Boomerang [3]0.5
Dark Knife0.6
Fireshooter 30000.6
Golden Crossbow0.6
Santa’s Staff1.7
Snowball0.6
Throwing Knife0.6
Handedness
Handedness affects how you move with the weapon. Specifically, with Two Handed weapons, you can’t move while shooting, while with One Handed weapons you can move at normal speed.
One HandedCrossbow
Boomerang
Fireshooter 3000
Dark Boomerang
Golden Crossbow
Dark Knife
Santa’s Staff
Snowball
Throwing Knife
Ammunition is the item a weapon uses to fire. This item may be itself (Throwing Knife/Throwing Knife) or a separate item (Crossbow/Arrow). It always uses 1 piece of ammo to fire, and can’t fire without it. Only weapons that use another item as ammo are included in the table below.
AmmoCrossbow
Arrow
Fireshooter 3000
Fireball
Golden Crossbow
Arrow
Santa’s Staff
Magic Ball
Shields
Shields are items that go in the shield slot and protect the player.
Armor
Armor dictates how well a shield protects a player. It measures what percentage of damage the shield blocks. For example, a shield with an Armor value of 0.9 would block 90% of incoming damage.
ArmorDark Shield0.5
Crystal Shield0.9
Golden Shield0.5
Reflect Shield0.5
Shield0.2
Spike Shield0.35
Weight
Weight is how much a shield slows you down. 1 is normal speed, while 2 is half normal speed.