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Dynast.io запись закреплена
Вот и настал день, когда мы ответим на самые интересные вопросы, которые вы задавали нам за последнее время. А ещё внесём больше ясности по грядущему вайпу.
1.Планируем ли добавлять игру в Steam?
Показать полностью.
-Да, в 2022 году планируем выходить в Steam.
2.Планируется ли выход в Google Play Store и на AppStore?
-Да, выпуск игры в официальные магазины Google и Apple запланирован на 2022.
3.Для чего мы делаем вайп и какие изменения и контент придут с ним?
4.Планируются ли в этом году Хэллоуинский и Рождественский ивенты?
Equipment Values
Contents
Overview
Although equipment do not display their stats in-game, they use values in the code to determine stats. This page documents important properties and how they apply to all equipment.
Melee Weapons
Melee Weapons are weapons that the player can swing, and does damage in a short area of affect in front of the player.
DPS (Damage per second) is the measure of how much damage a weapon can deliver in a second. These values are calculated using Damage ÷ Attack Speed. Note that this doesn’t mean how much damage a weapon can do if left click is held for one second, but rather if held down for a long amount of time, how much damage it would do on average. All values are for a player at Level 1. At Level 50, the values are doubled.
| Weapon | DPS |
|---|---|
Axes | 9999999999 |
Spiked Bat | 9999999999999 |
Bone Club | 9999999999999 |
Deadly Prickler | 99999 |
Club | 99999999999 |
Dark Spear | 99999999999999999999999999999999 |
Dark Sword | 99999999999999999999999999999999999 |
Pickaxes | 8.33 |
Frying Pan | 23.33 |
Hammers | 18.75 |
Golden Katana | 16.36 |
Gold Sword | 29.09 |
Hand | 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
Katana | 16.36 |
Lightsaber | 29.09 |
Machete | 36.36 |
Spear | 13.07 |
Scythe | 32.73 |
Sword | 27.27 |
Viking Axe | 16.66 |
Dommage
Les dégâts sont le nombre de points de vie qu’une arme emporte lorsqu’elle frappe une entité. Toutes les valeurs sont pour un joueur au niveau 1. Au niveau 50, les valeurs sont doublées.
| Arme | Dammage |
|---|---|
Haches | 5 (10 au niveau 50) |
Batte à pointes | 23 (46 au niveau 50) |
Bone Club | 30 (60 au niveau 50) |
club | 10 (20 au niveau 50) |
Deadly Prickler | 18 (36 au niveau 50) |
Sombre Lance [1] | 25 (50 au niveau 50) |
Épée noire | 18 (36 au niveau 50) |
Pioche | 5 (10 au niveau 50) |
Poêle à frire | 14 (24 au niveau 50) |
Hammers [2] | 45 (90 au niveau 50) |
Katana doré | 9 (18 au niveau 50) |
Épée d’or | 16 (32 au niveau 50) |
Main | 5 (10 au niveau 50) |
Katana | 9 (18 au niveau 50) |
Sabre laser | 16 (32 au niveau 50) |
Machette | 20 (40 au niveau 50) |
Spear [1] | 17 (34 au niveau 50) |
Faux | 18 (36 au niveau 50) |
Épée | 15 (30 au niveau 50) |
Hache viking | 20 (40 au niveau 50) |
Attack Speed
Attack Speed is how fast a weapon can attack. In the code, it is the time before attacking (pre_timeout) + the time the animation takes (animation_length) + the time after attacking (post_timeout). All values are measured in seconds.
| Weapon | Attack Speed |
|---|---|
Axes | 0.6 |
Spiked Bat | 0.8 |
Bone Club | 0.6 |
Club | 0.6 |
Deadly Prickler | 0.55 |
Dark Spear | 1.3 |
Dark Sword | 0.55 |
Pickaxes | 0.6 |
Frying Pan | 0.6 |
Hammers | 2.4 |
Golden Katana | 0.55 |
Gold Sword | 0.55 |
Hand | 0.55 |
Katana | 0.55 |
Lightsaber | 0.55 |
Machete | 0.55 |
Spear | 1.3 |
Scythe | 0.55 |
Sword | 0.55 |
Viking Axe | 1.2 |
Handedness
Handedness affects how you move with the weapon. Specifically, with Two Handed weapons, you can’t move while attacking (unless you have a Rocket Hat, which then you can move slowly), while with One Handed weapons you can move at normal speed.
| Two Handed | One Handed |
|---|---|
Axes | Frying Pan |
Spiked Bat | Hand |
Bone Club | Katana |
Club | Lightsaber |
Dark Spear | Scythe |
Dark Sword | Golden Katana |
Pickaxes | Deadly Prickler |
Hammers | |
Gold Sword | |
Machete | |
Spear | |
Sword | |
Viking Axe |
Redirect Bullets
Some weapons, while hitting, will reflect bullets. This means that while swinging («animation» part of a hit), any reflectable projectiles will not hit the player, and instead bounce off in the direction the player is facing. These projectiles act like the player shot them, so will not hurt teammates.
| Doesn’t Redirect | Redirects Projectiles |
|---|---|
Axes | Spiked Bat |
Club | Bone Club |
Deadly Prickler | Frying Pan |
Dark Spear | Katana |
Dark Sword | Lightsaber |
Pickaxes | Golden Katana |
Hammers | |
Gold Sword | |
Hand | |
Machete | |
Spear | |
Scythe | |
Sword | |
Viking Axe |
Distance
Distance is how far a weapon reaches from a player when swung, measured in tiles. Because most weapons have a distance of 1, only the outliers will be included in this table.
| Weapon | Distance |
|---|---|
Dark Spear | 2.3 |
Frying Pan | 1.2 |
Gold Sword | 1.1 |
Hand | 0.5 |
Spear | 2.3 |
Attack Angle
Attack Angle is the measure of degrees that a weapon’s swing will hit, centered on the direction the player is facing. If an entity’s hitbox is within the Attack Angle and Distance, then the entity will be hit.
| Weapon | Attack Angle |
|---|---|
Axes | 120 |
Spiked Bat | 110 |
Bone Club | 110 |
Club | 110 |
Deadly Prickler | 120 |
Dark Spear | 15 |
Dark Sword | 120 |
Pickaxes | 120 |
Frying Pan | 130 |
Hammers | 120 |
Golden Katana | 120 |
Gold Sword | 120 |
Hand | 90 |
Katana | 120 |
Lightsaber | 120 |
Machete | 120 |
Spear | 15 |
Scythe | 120 |
Sword | 120 |
Viking Axe | 120 |
Ranged Weapons
Ranged Weapons are weapons that, when used, shoot a projectile in the direction you are looking, and use up an item in the process.
DPS (Damage per second) is the measure of how much damage a weapon can deliver in a second, if all projectiles hit. These values are calculated using Damage ÷ Attack Speed. Note that this doesn’t mean how much damage a weapon can do if left click is held for one second, but rather if held down for a long amount of time, how much damage it would do on average. All values are for a player at Level 1.
Boomerang [3]
Crossbow
Dark Boomerang [3]
Dark Knife
Fireshooter 3000
Golden Crossbow
Santa’s Staff 1 [4] [5]
Santa’s Staff 3 [6] [5]
Snowball
Throwing KnifeDamage
Damage is how many health points a projectile takes away when it strikes an entity. All values are for a player at Level 1, since at higher levels the damage a projectile does increases.
Boomerang
Crossbow
Dark Boomerang
Dark Knife
Fireshooter 3000
Golden Crossbow
Santa’s Staff 1 [7] [5]
Santa’s Staff 3 [8] [5]
Snowball
Throwing KnifeRate of Fire
Rate of Fire is how fast a weapon can shoot. In the code, it is the time before attacking (pre_timeout) + the time the animation takes (animation_length) + the time after attacking (post_timeout). All values are measured in seconds.
Boomerang [3]
Crossbow
Dark Boomerang [3]
Dark Knife
Fireshooter 3000
Golden Crossbow
Santa’s Staff
Snowball
Throwing KnifeHandedness
Handedness affects how you move with the weapon. Specifically, with Two Handed weapons, you can’t move while shooting, while with One Handed weapons you can move at normal speed.
Crossbow
Boomerang
Fireshooter 3000
Dark Boomerang
Golden Crossbow
Dark Knife
Santa’s Staff
Snowball
Throwing KnifeAmmunition is the item a weapon uses to fire. This item may be itself (Throwing Knife/Throwing Knife) or a separate item (Crossbow/Arrow). It always uses 1 piece of ammo to fire, and can’t fire without it. Only weapons that use another item as ammo are included in the table below.
Crossbow
Arrow
Fireshooter 3000
Fireball
Golden Crossbow
Arrow
Santa’s Staff
Magic BallShields
Shields are items that go in the shield slot and protect the player.
Armor
Armor dictates how well a shield protects a player. It measures what percentage of damage the shield blocks. For example, a shield with an Armor value of 0.9 would block 90% of incoming damage.
Dark Shield
Crystal Shield
Golden Shield
Reflect Shield
Shield
Spike ShieldWeight
Weight is how much a shield slows you down. 1 is normal speed, while 2 is half normal speed.







Axes
Spiked Bat
Bone Club
Deadly Prickler
Club
Dark Spear
Dark Sword
Pickaxes
Frying Pan
Hammers
Golden Katana
Gold Sword
Hand
Katana
Lightsaber
Machete
Spear
Scythe
Sword
Viking Axe